Raft: How to Steer with the Sail

Steer around small islands (for now) In the very early game you want to avoid the small islands you drift toward, not aim for them. You’ve no real way to steer or reorient the raft yet, and if you run…

Steer around small islands (for now) In the very early game you want to avoid the small islands you drift toward, not aim for them. You’ve no real way to steer or reorient the raft yet, and if you run…

Part of the Satisfactory beginner walkthrough. Series overview. While the MAM’s research timer ticks away in the background, it’s a good moment to knock out a few upgrades that make getting around a base, and across the broken terrain outside…

We started a fresh world for this series. Two of the setup choices are worth getting right. Choose Easy mode. Raft has five modes: Creative, Peaceful, Easy, Normal, and Hard. On Normal, hunger and thirst drain aggressively, which makes the…
Raft starts you in the middle of the ocean on a 2×2 raft: four wood-and-plastic tiles and a plastic hook, with open water in every direction. There’s no land to gather from, so nearly everything you build starts as debris…

Part 5 of the Satisfactory beginner walkthrough. Previous: Logistics, the Chainsaw and Base Building. Series overview. With belts, fuel, and foundations sorted in Part 4, this last stretch covers scaling the factory up: the Assembler and real mass production, faster…

Part 4 of the Satisfactory beginner walkthrough. Previous: Your First Automated Factory. Series overview. The HUB’s fixed six-step ladder is done; from here the HUB Terminal hands out buildings and recipes through Milestones, grouped into Tiers that unlock as you…

Part 3 of the Satisfactory beginner walkthrough. Previous: Building the HUB. Series overview. Part 2 left off with a Portable Miner drilling your Iron node but no clean way to move that ore. This guide covers the rest of Tier…

Part 2 of the Satisfactory beginner walkthrough. Previous: Landing to Your First Iron. Series overview. With your first Iron Ore in hand (covered in Part 1), the next objective is to build the HUB, the home base you expand the…

Part 1 of the Satisfactory beginner walkthrough. Start from the series overview. This is the first part of a beginner’s walkthrough of Satisfactory. It covers the opening stretch of the game: choosing a starting area, working through the onboarding objectives,…

A beginner walkthrough for Satisfactory, current to 1.0: pick a starting area, build the HUB, work the Tier 0 upgrades, and get your first automated Iron line running.

Once you’re ready to start building late game vehicles you will need to find Stalker Teeth in order to fabricate Enameled Glass. This guide will help you get lots of teeth quickly and easily.

Lifepod 7 is, by far, the most difficult lifepod to find. It’s also completely optional, as it contains only cosmetic collectible items.

Staying hydrated in Subnautica is a survival mechanic that requires frequent attention, especially at the beginning of the game when there are few options for getting or making water. This guide explores all of the water sources available in Subnautica…

The Cyclops submarine is the largest submersible vehicle available to the player in Subnautica, and largely functions as a mobile seabase. It greatly enhances the player’s ability to explore and gather resources in more remote and deeper areas of the…

The Underwater Islands biome holds the next important piece of Aurora wreckage. Most notably, this outing will net us the Prawn Suit Drill Arm, Cyclops Engine, and Stasis Rifle blueprints.