Categories
Subnautica

How to Get the Cyclops in Subnautica

The Cyclops submarine is the largest submersible vehicle available to the player in Subnautica, and largely functions as a mobile seabase. It greatly enhances the player’s ability to explore and gather resources in more remote and deeper areas of the map.

Categories
Subnautica

Subnautica: Finding the Underwater Islands Wreck

The Underwater Islands biome holds the next important piece of Aurora wreckage. Most notably, this outing will net us the Prawn Suit Drill Arm, Cyclops Engine, and Stasis Rifle blueprints.

Categories
Subnautica

Subnautica: Lifepod 13 and the Mushroom Forest Wreck

With Prawn Suit now built, our next major technology goal is to complete the blueprint for the Cyclops submarine, which will serve as a mobile seabase and will greatly ease long distance exploration. Lifepod 13 will help lead us to some blueprint fragments needed to build the Cyclops.

Categories
Subnautica

How to get the Prawn Suit in Subnautica

In previous chapters we picked up the Prawn Suit blueprint while exploring the wreck of the Aurora, and obtained some new ingredients and Prawn-related blueprints from the wreck near Lifepod 19. We should now have everything required to piece together the mighty Prawn Suit.

Categories
Subnautica

Subnautica: Lifepod 19

With the Aurora visit completed we now have the Prawn Suit blueprint as well the Seamoth Depth Module MK1, which allows the Seamoth to dive as deep as 300m. It’s no coincidence that this happens to be the same depth where Lifepod 19 sits. Surrounding this lifepod are some new materials that we’ll need in order to construct the Prawn Suit, as well as some wreckage containing a wealth of important blueprints.

Categories
Subnautica

Subnautica: Aurora – Finding the Exit

As long as you remembered to bring a Propulsion Cannon, there’s an easy exit that you can take when you’re done exploring the Aurora. This chapter will help you find the shortcut to fresh air.

Categories
Subnautica

Subnautica: Aurora – Blackbox Room and Lab

Now we’ll make our way to the final area of the Aurora: The Blackbox Room and the Lab.

Categories
Subnautica

Subnautica: Aurora – Living Quarters

The next area that we’re going to explore is the Living Quarters. This area offers lots of basic supplies as well as a few non-functional items that can’t be found anywhere else in the game.

Categories
Subnautica

Subnautica: Aurora – Locker Room and Prawn Bay

The next two areas in our exploration of the Aurora spacecraft are the Locker Room and the Prawn Bay. The Locker Room contains the door code needed for one of the cabins in the Living Quarters, and the Prawn Bay holds our primary objective: More than enough Prawn Suit fragments to complete the Prawn Suit blueprint.

Categories
Subnautica

Subnautica: Aurora – Drive Room

The Drive Room of the Aurora is optional but offers the player 2 specific opportunities: First, a valuable free item, the Cyclops Engine Efficiency Module, can be easily picked up. Second, if the player chooses to repair Drive Core Shielding breaches then the area of radiation surrounding the Aurora will be immediately and permanently removed.