Subnautica: How to Get the Stalker Tooth

Once you’re ready to start building late game vehicles you will need to find Stalker Teeth in order to fabricate Enameled Glass. This guide will help you get lots of teeth quickly and easily.

Once you’re ready to start building late game vehicles you will need to find Stalker Teeth in order to fabricate Enameled Glass. This guide will help you get lots of teeth quickly and easily.

Lifepod 7 is, by far, the most difficult lifepod to find. It’s also completely optional, as it contains only cosmetic collectible items.

Staying hydrated in Subnautica is a survival mechanic that requires frequent attention, especially at the beginning of the game when there are few options for getting or making water. This guide explores all of the water sources available in Subnautica…

The Cyclops submarine is the largest submersible vehicle available to the player in Subnautica, and largely functions as a mobile seabase. It greatly enhances the player’s ability to explore and gather resources in more remote and deeper areas of the…

The Underwater Islands biome holds the next important piece of Aurora wreckage. Most notably, this outing will net us the Prawn Suit Drill Arm, Cyclops Engine, and Stasis Rifle blueprints.

With Prawn Suit now built, our next major technology goal is to complete the blueprint for the Cyclops submarine, which will serve as a mobile seabase and will greatly ease long distance exploration. Lifepod 13 will help lead us to…

In previous chapters we picked up the Prawn Suit blueprint while exploring the wreck of the Aurora, and obtained some new ingredients and Prawn-related blueprints from the wreck near Lifepod 19. We should now have everything required to piece together…

With the Aurora visit completed we now have the Prawn Suit blueprint as well the Seamoth Depth Module MK1, which allows the Seamoth to dive as deep as 300m. It’s no coincidence that this happens to be the same depth…

As long as you remembered to bring a Propulsion Cannon, there’s an easy exit that you can take when you’re done exploring the Aurora. This chapter will help you find the shortcut to fresh air.

Now we’ll make our way to the final area of the Aurora: The Blackbox Room and the Lab.

The next area that we’re going to explore is the Living Quarters. This area offers lots of basic supplies as well as a few non-functional items that can’t be found anywhere else in the game.

The next two areas in our exploration of the Aurora spacecraft are the Locker Room and the Prawn Bay. The Locker Room contains the door code needed for one of the cabins in the Living Quarters, and the Prawn Bay…

The Drive Room of the Aurora is optional but offers the player 2 specific opportunities: First, a valuable free item, the Cyclops Engine Efficiency Module, can be easily picked up. Second, if the player chooses to repair Drive Core Shielding…

The Seamoth Bay is a quick stop in our progression through the wreck of the Aurora, and it contains our first piece of valuable loot: A Seamoth Depth Module MKI.

As we venture into the burning wreck of the Aurora, the first two areas to explore are the Administration office and Cargo Bay 3.