Running low on scrap? Anchor at an island
Scrap comes in from crates, and once you’ve built a wall of nets they pull in a little more on their own, though slowly. So when your rope is piling up faster than your scrap and you want to keep adding nets, that trickle falls behind. The quick fix is a small island: a few minutes harvesting the seabed around one gets you a big pile of scrap fast. Islands are also the place to get metal and copper ore, sand, clay, and seaweed at this stage of the game, so one stop tops up your scrap and stocks the rest at the same time.

To actually stop at one you need the Throwable Anchor. It’s a Navigation-tab craft (two planks, four rope, four stone) and its description notes it “can only be used once.” Sail toward an island, throw the anchor, and your raft holds in place instead of drifting straight past. When you’ve finished harvesting, hold X to pull the anchor back up, which destroys it (that’s the “used only once” part) and sets the raft sailing again. If you plan to island-hop, craft a few.



The safe way to run an island: anchor well away from it, not right up against it. The shark hangs around your raft, so if you park right on top of the island it’ll be there attacking you the entire time you dive. Drop anchor at a distance instead and swim in from there. The shark stays back with the raft while you work the island and its underwater materials, then you haul your scrap and ore back to the raft when you’re done. Keep an eye on your breath gauge while you’re under.


The main thing to grab down here is metal ore. You pull it off the sides of underwater rocks and reefs with your hook, the same way you grab flotsam. While you’re at it, sweep up the clay and sand around you with the hook. Seaweed is different: you gather it by hand from the tall kelp plants growing off the seabed, swimming up to one and pressing E with nothing equipped (the hook isn’t used for it). And keep an eye out for crates and barrels half-buried in the seabed.
Metal ore can’t be used raw, it has to be smelted into metal first, and that means building a Smelter, which is built from Bricks made from Clay and Sand. The clay and sand for those Bricks are scattered around that same seabed.



One thing to pack before you dive: spare Plastic Hooks. The hook is what you use to dig these underwater deposits loose, and harvesting wears it out fast, much faster than reeling in flotsam does. A single hook won’t survive a whole island dig, so craft a few before you set out. We brought three on this run, which is about right for a solid harvesting trip.

Avoiding large islands for now
You’ll also start spotting much bigger islands on the horizon, like the mountainous one visible in the dusk here. Steer clear of them for the moment. Large islands are guarded by wildlife you’re not equipped to fight yet, and what they hold isn’t what you need this early anyway. Keep working the small islands for your scrap, ore, clay, sand, and seaweed, and leave the big ones for later, once you have proper weapons and a reason to go ashore.

